![]() ![]() If you have any issues to report or any ideas to give then do let me know. If you’re interested then please give it a shot! I would also love to hear what you think. The decals can leave a serious dent in performance if not used at a reasonable rate.Īnd that is pretty much all there is to know about it. So if you want to give your decals PBR properties you can very well do so.īecause the plugin requires quite heavy usage of mesh deformation I would advice against any heavy usage of them. RayRange = How far the Ra圜asting reaches.Īnd since the planes are MeshParts they of course support the SurfaceAppearance feature. ![]() Offset = How much the plane is lifted from the surface normal. Here is the list of all of them:īake = Stops the plane from deforming and keeps its current shape at all times. Lower end pcs might have difficulties calculating the displacement in real time.Įach of these planes has 3 custom attributes you can manage. The higher the resolution the more performance heavy each plane will be. The different resolution (res) means the amount of bones the plane has: 5x5 = 25, 9x9 = 81, 17x17 = 289. These planes are meshes with armatures to allow for proper mesh deformation. These 3 buttons insert what I call “Decal Planes” into your workspace. After installation 3 new buttons will appear into your plugin toolbar. Well the first thing you need is the plugin of course. The plugin uses mesh deformation and raycasting to displace planes onto surfaces. ![]()
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